Statuses

Statuses in FFZ are a class of special effects that are placed on creatures via specific abilities. They are ongoing effects that characters acquire (or have forced on them) that last for an extended period of time (usually, until the end of a combat, but sometimes even after that, and most can be removed in some manner before then). They are a major strategic dimension in the game — every combat will likely involve them in some form or another, and applying, removing, and laboring under or flourishing with statuses will be things every character becomes familiar with.

Statuses come in two basic varieties: positive statuses (called enhancements) and negative statuses (called ailments).

Like with your job abilities, there are "tiers" of statuses. The "level 1" statuses are, essentially, adjustments to your stats: enhancements will increase the numbers, temporarily, while ailments will decrease them. The level 1 statuses scale with level, so that higher-level characters who apply them gain bigger modifiers.

The other statuses affect how you can play your character, or what abilities you can access.

Status Durations

Ailments generally last until you take an extended rest, or until ended by the use of specific actions (such as using an item). They may not have much of an effect outside of combat. Specific ailments and spells may dictate their own durations.

Enhancements generally last until the end of combat. Specific enhancements and spells may dictate their own durations.

Status List

Basic Statuses

Basic statuses affect your stats directly, raising them or lowering them, and get better as your stats get better, making them useful throughout your adventuring career. Most of these statuses last throughout the combat, or until removed somehow.

Basic Statuses
Ailments
Addle Your Spell Power is lowered.
Whenever you roll Spell Power, halve your roll result.
Remove With: Echo Herbs, Faith
Blind Your Accuracy is lowered.
You roll Accuracy twice and take the worse roll.
Remove With: Eye Drops, Precision
Delirious Your Maximum MP is lowered.
Your MaxMP is halved.
Remove With: Eye Drops, Balloon
Disease Your Maximum HP is lowered.
Your MaxHP is halved.
Remove With: Antidote, Bubble
Doubt Your Potency is lowered.
You roll Potency twice and take the worse roll.
Remove With: Echo Herbs, Confidence
Expose Your Stamina is lowered.
Your take double damage from physical attacks.
Remove With: Bandage, Protect
Imperil Your Resilience is lowered.
You roll Resilience twice and take the worse roll.
Remove With: Smelling Salts, Veil
Off Guard Your Evasion is lowered.
You roll Evasion twice and take the worse roll.
Remove With: Bandage, On Guard.
Poison Your HP is dropping.
You are dealt Shadow damage equal to 20% of your MaxHP each round.
Remove With: Antidote, Regeneration
Shear Your Willpower is lowered.
Your take double damage from magical attacks.
Remove With: Smelling Salts, Shell
Slow Your Speed is lowered.
Your abilities cost double the normal amount of Actions, and double the amount of Charge or Delay.
Remove With: Chronos Tear, Haste
Vulnerability (Elemental) You take more damage from a particular element.
This ailment is keyed to an Element. Whenever you take damage from that element, double it.
Remove With: Bar (Element)
Wither Your Weapon Power is lowered.
Whenever you roll Spell Power, halve your roll result.
Remove With: Bandage, Bravery
Enhancements
Balloon Your Maximum MP is raised.
Your MaxMP is doubled.
Dispelled By: Delirious
Brave Your Weapon Power is raised.
Whenever you roll Weapon Power, double your roll result.
Dispelled By: Wither
Bubble Your Maximum HP is raised.
Your MaxHP is doubled.
Dispelled By: Disease
Confidence Your Potency is raised.
You roll Potency twice and take the better roll.
Dispelled By: Doubt
Faith Your Spell Power is raised.
Whenever you roll Spell Power, double your roll result.
Dispelled By: Addle
Haste Your Speed is raised.
Your abilities cost half the normal amount of Actions, and no Charge or Delay.
Dispelled By: Slow
On Guard Your Evasion is raised.
You roll Evasion twice and take the better roll.
Dispelled By: Off Guard
Precision Your Accuracy is raised.
You roll Accuracy twice and take the better roll.
Dispelled By: Blind
Protect Your Stamina is raised.
You take half damage from physical attacks.
Dispelled By: Expose
Regeneration Your HP is restored continually.
You are healed with Holy energy an amount equal to 20% of your MaxHP each round.
Dispelled By: Poison
Bar (Element) You take less damage from a particular element.
This enhancement is keyed to an Element. Whenever you take damage from that element, halve it.
Dispelled By: Vulnerability (Elemental)
Shell Your Willpower is raised.
You take half damage from magical attacks.
Dispelled By: Shear
Veil Your Resilience is raised.
You roll Resilience twice and take the better roll.
Dispelled By: Imperil

Rank I Statuses

Rank I statuses make the going a bit more difficult (or slightly better), but they are easily solved, wear off quickly, or might not always apply. Certain ailments can be solved by hitting — that is, damaging the character with a basic attack.

Rank I Statuses
Ailments
Confuse You can't tell ally from enemy.
When you use an ability, roll 1d20. On a roll of 1-10, it targets a random ally, on a roll of 11-20, it targets a random enemy.
Remove With: Smelling Salts, Hitting
Immobilize You are rooted in place.
You cannot change rows or use terrain abilities.
Remove With: Bandage
Sleep You fall into a magical slumber.
Your Evade, Resilience, and Stamina become 0 until the end of your next turn. You miss your next turn.
Remove With: Alarm Clock, Hitting
Paralyze You find it difficult to act.
When you use an ability, roll 1d20. On a roll of 1-15, you are unable to use it, and you loose your turn. You gain a +5 bonus on the roll every time you loose a turn like this, to a maximum of +15 (after which the effect is removed).
Remove With: Bandage
Ongoing (Element) Pernicious magic clings to you.
This ailment is keyed to an Element. You are dealt damage equal to 20% of your MaxHP each round of the keyed elemental type.
Remove With: Eye Drops
Enhancements
Astra You are protected from a status ailment.
The next time you are afflicted with an ailment, negate the ailment and remove this enhancement.
Blink Images of you prevent damage.
When you are damaged, roll 1d20. On a roll of 5-20, you do not take damage, but you take a -5 penalty on the roll every time you avoid damage like this, to a maximum of -15 (after which the effect is removed).
En (Element) You can deal elemental damage.
This enhancement is keyed to an Element. Your Weapon attacks now deal damage of the keyed elemental type.
Null (Element) You are protected from an elemental assault.
This enhancement is keyed to an Element. The next time you take damage from that element, negate it and remove this enhancement.

Rank II Statuses

Rank II statuses are more binary than Rank I statuses, and ailments usually involve prohibiting certain actions.

Rank II Statuses
Ailments
Doom You are condemned to death.
After three turns, you are killed.
Remove With: Cannot be removed.
Disable You cannot use techniques.
You cannot use Techs.
Remove With: Bandage
Mini You are shrunk to gnomish size.
Your Weapon Power becomes 1.
Remove With: Mallet
Silence You cannot use spells.
You cannot use Spells.
Remove With: Echo Herbs
Enhancements
Double You can take two actions at once.
You gain +1 A at the beginning of your next turn.
(Elemental) Proof You are immune to an element.
This enhancement is keyed to an Element. You are immune to damage from that element.
Reraise Life is secured for you.
If you are KO'd, you are instantly revived with 1 hp.
(Elemental) Spikes You are protected by an element.
This enhancement is keyed to an Element. When you are dealt damage, half of that damage is dealt back to the attacker. The damage dealt to the attacker is the keyed elemental type.

Rank III Statuses

Rank III statuses ailments prohibit large swaths of actions, or all of them, rendering you virtually ineffective.

Rank II Statuses
Ailments
Frog You have been turned into a toad.
Your Weapon Power becomes 1, and you cannot use any abilities (except to use an ability that can turn you into a frog, which, when used on yourself, undoes the ailment)
Remove With: Maiden's Kiss
Stop Time stops cold for you.
You cannot take turns.
Remove With: Chronos Tear
Enhancements
(Element) Eater You consume an element.
This enhancement is keyed to an Element. When you are dealt damage from the keyed element, you instead take it as healing.
Reflect Spells cast at you rebound on their caster.
When targeted with a spell, the spell targets the caster instead.
Triple You can act three times in a row.
You gain +2 A at the beginning of your next turn.
Wall You have a buffer before you are hurt.
Before you take damage, you have a temporary buffer of HP equal to your normal maximum HP.

Epic Rank Statuses

Epic statuses are game-changers, for better or for worse, that frequently result in the end of the adventure for those unprepared for them.

Epic Rank Statuses
Ailments
Curse Your heroism is sealed away, and you become simply mortal.
You cannot use summons.
Remove With: Holy Water
Enhancements
Spellspring You do not spend MP on your abilities.
Your abilties do not have an MP cost.
Invincible You do not take damage.
You do not take damage from any source.

Death Effects

Death effects are not statuses per se, but act much like them in that some creatures are immune to them. Death effects are mostly instantaneous — they have their effect and rarely stick around for any longer. Death effects produce an Instant KO, and so are mostly useful against weaker enemies.

Death Effects
Rank I
Quarter Gravity saps your life-force!
You are dealt Gravity damage equal to $1/4$ of your current HP.
Rank II
Demi Gravity negates your life-force!
You are dealt Gravity damage equal to $1/2$ of your current HP.
Rank III
Weaken Gravity consumes your life-force!
You are dealt Gravity damage equal to $3/4$ of your current HP.
Kill You are KO'd!
You are reduced to 0 hp instantly, and are KO'd.
Petrify You are turned to stone!
You cannot take action. This status is permanent unless removed.
Removed With: Golden Needle
Epic Rank
Zombie You are turned into a zombie!
You are reduced to 0 hp instantly, but you are not KO'd. Instead, you must attack your allies with a basic attack each round. This status is permanent unless removed.
Removed With: Holy Water.
Eject You are hurled from combat!
You are reduced to 0 hp instantly, and are KO'd. You also are removed from play, and cannot be revived until after the current combat.

Mixed Effects

Mixed Effects are statuses with some benefits, and some drawbacks. They are much like Option Feats, except that they are ongoing effects rather than simple swaps of options. A party may use them for a niche benefit, and certain enemies may be immune to them, though other enemies have these traits inherently.

Mixed Effects
Rank I
Berserk You attack with enraged strength.
You can only use normal physical attacks, but they deal double damage.
Hidden You find cover and try to remain innocuous.
You cannot be targeted or hit by any effects. However, you also cannot take any action. If you take action, the effect ends.
Lure You put yourself in the midst of fighting.
In order to not target you, an enemy has to roll 10 or better on 1d20 on its turn.
Rank II
Antimagic Your aura diffuses mystical energies.
You are immune to magical damage, but have 0 Evasion and Stamina. If you are hit with a physical attack, you loose this effect.
Float You hover off the ground.
You are considered flying.
Vanish You disappear from view.
You are immune to physical damage, but have 0 Resilience and Willpower. If you are hit with a magical attack, you loose this effect.
Rank III
Undead You have the pallor of a corpse.
You are immune to Death effects. You have Eater for Shadow damage, but you are vulnerable to Holy damage, and take holy-based healing as holy damage.
Epic Rank
Copycat You do what others do.
You replicate the last action in combat exactly, using your own statistics in place of the original user's.

Removing Statuses

There are a few effects out there that remove various enhancements or ailments. These are normally instant.

Removal Effects
Rank I
Revive You attack with enraged strength.
Removes KO from the target, and grants them 1 hp.
Rank II
Purify An ailment is removed.
Remove one status ailment afflicting you.
Erase An enhancement is removed.
Remove one status enhancement on the target.
Rank III
Esuna All statuses are removed.
Remove all status ailments afflicting you.
Dispel All enhancements are removed.
Remove all status enhancements on the target.

States

States are different from statuses in that they are defined events rather than ongoing effects. Rather than being imposed, a character who has certain qualities simply is in a given state, though certain effects can force states on characters.

States
Crisis You are at 1/4th or less of your maximum HP. When in crisis, you gain one Crisis Level, and, when you have 3, you can unleash a Limit Break (but only while in Crisis).
KO You are at 0 hp. This removes all other statuses. When KO'd, you cannot act.
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