
"From our ancestors come our names, but from our virtues our honors." — Proverb
Overview
AKA: Ronin, Duelist, Mononofu
Samurai in FFZ embody the fusion of equipment and soul. The ancient power of their ancestors are sealed in mythic blades that the Samurai bring against their enemies, using their own spiritual energy to call it forth, and perform truly extraordinary feats of might. Samurai are destructive powerhouses, warriors who destroy their enemies with supernatural energy called from the depths of history. They are front-line warriors, but, like monks, possess a strong mystical side. Their damage capacity focuses largely on achieving Crits, and for that, the more attacks the better.
Base Statistics
These are the basic statistics for anybody with Samurai set as their main job.
HP | 25 | Weapon Power | 1d10 | Weapon Type | Katana |
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MP | 15 | Spell Power | 1d6 | Armor Type | Plate Armor |
Job Bonus | +1 Weapon Power, +1 Resilience | Job Tree | Dragoon/Ninja |
Skills
Characters with Samurai as their main job can use the following skills.
Explore | Vitality: Samurai resist the effects of the world on their bodies. |
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Social | Spirit: Samurai are noble characters, possessed of otherworldly grace. |
Knowledge | Spirit: A Samurai's knowledge comes from others, rather than from tomes. |
Bushido

Samurai gain Bushido abilities as they gain levels. Bushido abilities come in three basic forms: Iai, which are abilities done with a single stroke of the sword, Multislash, which are several strokes in one, and Limit Arts, which are semi-mystical arts.
1: Iai: Mineuchi
Samurai can slap their foes with their blades, stopping them in their tracks.
Mineuchi | Tech | 1 A | Deal WEAPON POWER damage and roll 1d20. On a roll of 10 or better, the enemy is Paralyzed. |
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2: Multislash: Slice & Dice
Samurai can attack many enemies at once.
Slice & Dice | Tech | 1 A | Attack twice. Each attack deals HALF WEAPON POWER damage. |
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3: Limit Art: Braver
Samurai can blast enemies, especially when weak.
Braver | Tech | 1 A | Deal WEAPON POWER damage. If you are in Crisis, add +5 damage. |
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4: Iai: Momentum
Samurai who kill foes gain added might.
Momentum | Tech | 1 A | You deal WEAPON POWER damage, +5 damage for every enemy that the party has KO'd in this combat. |
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5: Multislash: Renzokuken
Samurai can berate many enemies.
Renzokuken | Tech | 2 A | Attack twice. Each attack deals WEAPON POWER damage. |
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6: Limit Art: Climhazzard
Samurai leap into the air after impaling an enemy.
Climhazzard | Tech | 2 A | Deal WEAPON POWER damage to all enemies. If you are in Crisis, add +5 damage to each enemy. |
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7: Iai: Fingersnap
Samurai equalize battle with a flick of their blade.
Fingersnap | Tech | 2 A | You deal DOUBLE WEAPON POWER damage, and remove all ailments and enhancements from the target. |
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8: Multislash: Lionheart
Samurai can blast several foes at once.
Lionheart | Tech | 3 A | Attack three times. Each attack deals WEAPON POWER damage. |
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9: Limit Art: Meteorain
Samurai can conjure spheres of ancestral energy and hurl them into their foes.
Meteorain | Tech | 3 A | Deals DOUBLE SPELL POWER damage to all enemies. |
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10: Iai: Zanzetsu
Samurai can kill with a gesture.
Zanzetsu | Tech | 3 A | Deal TRIPLE WEAPON POWER damage and roll 1d20. On a roll of 10 or better, the target is KO'd. |
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Epic: Multislash: Omnislash
At Epic level, samurai can attack faster than the eye can follow.
Omnislash | Tech | 4 A | Attack four times. Each attack deals WEAPON POWER damage. |
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Feats

Samurai can customize their abilities with feats, gaining new abilities and options. Samurai feats include the unique Flair and Glory abilities, which can affect enemies magically and enhance allies, respectively.
Rank I
Iai: Draw Out
Prerequisite: Samurai Level 1
Samurai can draw out the spirit laying in their weapon
Draw Out | [Ability] | Spell | 1 A 5 MP |
Deal SPELL POWER damage of the same element as your basic attack. Also, inflict any statuses your basic attack inflicts. |
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Iai: Sky
Prerequisite: Samurai Level 2
Some samurai learn to let their enemies act first.
Sky | [Ability] | Tech | 1 A | If you are attacked before the end of your next turn, you can execute an counterattack against the attacker. |
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Flair: Dismissal
Prerequisite: Samurai Level 1
Samurai of noble spirit may casually dismiss their foes.
Dismissal | [Ability] | Tech | 1 A | Deal WEAPON POWER damage and roll 1d20. On a roll of 10 or better, the enemy takes a -5 penalty to Speed. |
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Flair: Sparkler
Prerequisite: Samurai Level 1
Samurai use magical sparklers to celebrate their victories.
Sparkler | [Ability] | Spell | 1 A 10 MP |
Deal SPELL POWER damage. |
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Glory: Nonpareil
Prerequisite: Samurai Level 1
Samurai can enhance their own combat prowess.
Nonpareil | [Ability] | Spell | 1 A 10 MP |
Bestow a +5 temporary bonus on Weapon Power and Luck. |
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Limit Art: Dragon Fang
Prerequisite: Samurai Level 1
Samurai can attack slowly, but powerfully.
Dragon Fang | Tech | 1 A | Deal WEAPON POWER +5 damage to an enemy and take a -5 penalty to Speed. |
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Rank II
Flair: Dragon
Prerequisite: Samurai Level 5
Samurai can learn to use dragon spirits to absorb an enemy's life-force.
Dragon | [Ability] | Tech | 2 A | Deal WEAPON POWER damage. Half of that damage you heal in HP, and half you recover in MP. |
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Flair: Fireworks
Prerequisite: Samurai Level 5
Samurai use many magical rockets to celebrate their championships.
Fireworks | [Ability] | Spell | 2 A 20 MP |
Deal SPELL POWER damage to all enemies. |
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Glory: No Fear
Prerequisite: Samurai Level 5
Samurai can protect themselves from all harm.
No Fear | [Ability] | Spell | 2 A 20 MP |
Bestow Shell and Protect on the user. |
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Limit Art: Blade Beam
Prerequisite: Samurai Level 5
Samurai can launch magical beams that spread out.
Blade Beam | Tech | 2 A | Deal DOUBLE SPELL POWER damage to an enemy, and HALF SPELL POWER damage to all other enemies. |
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Limit Art: Fated Circle
Prerequisite: Samurai Level 5
Samurai can blast a magical circle from themselves.
Blade Beam | Tech | 2 A | Deal SPELL POWER damage to all enemies. |
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Rank III
Iai: Unburden Soul
Prerequisite: Samurai Level 8
Some samurai can sacrifice themselves for their allies.
Unburden Soul | [Ability] | Tech | 1 A | Sacrifice yourself. All allies regain full HP and all ailments are removed. |
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Flair: Tiger
Prerequisite: Samurai Level 8
Samurai can learn to use tiger spirits to maw at an enemy.
Tiger | [Ability] | Tech | 3 A | Halve the enemy's current HP, and the enemy looses 1d4 HP every round. |
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Flair: Cherry Blossom
Prerequisite: Samurai Level 8
Samurai can harness all elemental energies
Cherry Blossom | [Ability] | Spell | 3 A 30 MP |
Deal SPELL POWER damage an enemy three times, cycling through Fire, Ice, and Lightning damage in order. |
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Glory: Hayate
Prerequisite: Samurai Level 8
Samurai renew themselves completely
Hayate | [Ability] | Spell | 3 A 30 MP |
Bestows Haste on the user, and, while Hasted, Evade checks made against the user suffer a -5 penalty. |
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Limit Art: Rough Divide
Prerequisite: Samurai Level 8
Samurai can slice with an immense beam of spiritual energy.
Rough Divide | Tech | 2 A | Deal DOUBLE SPELL POWER damage to all enemies. |
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Epic
Iai: Shooting Star Strike
Prerequisite: Samurai Epic Level
Samurai can occasionally fling their enemies into the night sky.
Unburden Soul | [Ability] | Tech | 4 A | Deal QUADRUPLE WEAPON POWER damage and roll 1d20. On a roll of 10 or better, the enemy is Ejected. |
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Iai: Shin-Zanzetsu
Prerequisite: Samurai Epic Level
Samurai can slaughter all enemies with a simple move.
Shin-Zanzetsu | Tech | 3 A | Deal TRIPLE WEAPON POWER damage to all enemies and roll 1d20 for each enemy. On a roll of 10 or better, the target is KO'd. |
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Glory: Clean Slate
Prerequisite: Samurai Epic Level
Samurai renew themselves completely
Clean Slate | [Ability] | Spell | 4 A 40 MP |
Restores your HP to at least Crisis level, and removes all ailments from you. |
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Flair: Eclipse
Prerequisite: Samurai Epic Level
Samurai can black out the sun.
Eclipse | [Ability] | Tech | 4 A | Deal TRIPLE SPELL POWER damage to all enemies, and roll 1d20 for each enemy. On a roll of 10 or better, that enemy is stopped |
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