
Overview
Levels in Samurai will enable your character to deal tremendous front-row damage, and to endure a lot of punishment, though at the price of significant speed. Samurais are combo-attackers, brutal offensive units that cut a swath of destruction through their enemies, shrouded in heavy armor to do it. They are a damaging unit, though they frequently take some time to put their most potent abilities into play.
Playing a Samurai
#1: Hit Hard
Your function is damage. You are not as reckless as a Berserker, but you are also not as fast. When you act, you need to make the most of it: pump up your spike damage, and don't worry much about spreading it out.
#2: Don't Let Them Stop You
Due to your speed disadvantage, stopping your inevitable tide of destruction is going to be the first priority for many characters. Be preemptively defensive. Go for immunities, resistances, evade ratings, and block ratings, over recovery.
#3: Be Relentless
Because your only real function is damage, it can seem like the rest of your party is struggling to keep up, or that they're mostly only supporting your engine of destruction. This is mostly OK. As long as you are dealing damage to the enemy, you are performing at the peak of your ability. You have enough defensive statistics to take a few blows on the chin. Don't worry about danger. Just keep at it.
Samurai Base Statistics
| Base Stats | |
|---|---|
| HP | 25 |
| MP | 15 |
| Weapon | 1d10 |
| Spell | 1d6 |
| +1 Stamina, +1 Weapon Power | |
| Proficiencies | |
| Weapon | Katana |
| Armor | Plate |
| Skill | Persuade |
| Job Tree | Dragoon or Ninja |
When picking a tribe or archetype, keep the following in mind:
- Vigor is almost essential for you. You are a melee-damage-heavy class, but your Weapon Power is only slightly better than normal. Without a high Vigor, you won't be dishing out damage like a true damage-dealer.
- Agility is perhaps the least useful for you. You will never be very fast. It is perhaps best just to live with this fact.
- Vitality is quite useful for you, since it will increase your Stamina: your #1 prevention for dying before you can hit.
- Intelligence has its uses, but isn't vital. A few of your attacks deal Spell Power damage, and a good Intelligence will help you milk some more out of them, but you are not a very magical job.
- Mind isn't that useful for you. As a front-row job, you are more likely to be subject to physical attacks, but a decent Mind will avoid a vulnerability to spells.
- Spirit is useful, but only moderately so. While a crit is always helpful, your actions are generally better spent than on trying to get lucky.
Recommended Archetypes/Tribes:
Samurai Combat Menu
| Attack | |
|---|---|
| Katana | Draw Out |
| Defend | |
| Defend | Parry |
| Bushido | |
| Bushido | Omnislash |
| Items | |
| Use Item | Change Equipment |
| Move | |
| Change Row | Action Ability |
Samurai Base Abilities
These are the abilities you have when Samurai is set as your primary job.
Bushido
The job abilities of Samurai are called, in general, "Bushido." Characters taking Samurai as a sub-job can choose one of the four Bushido skill sets to use.
| Bushido | |
|---|---|
| Blade Arts | Damages with physical blows. |
| Blade Spirit | Damages with magical energy. |
| Rapid Strikes | Attacks several times in a row. |
| Iai Strikes | Attacks with a single swift blow. |
Bushido: Blade Arts
Samurai can execute a variety of physical attacks by letting magic flow through them.
| Blade Arts | |||
|---|---|---|---|
| Level 1 | Braver | Delay 4 | Deals Weapon Power damage. At your option, you can add any quantity of Limit Points you possess onto the attack — each Limit Point you add increases the damage by 5. |
| Level 5 | Dismissal | 15 MP, Delay 5 | Deals Weapon Power damage. If the enemy is currently Charging any ability, they loose the charge. |
| Level 9 | Fingersnap | 25 MP, Delay 4 | Deals Double Weapon Power damage, and removes all enhancements. |
Bushido: Blade Spirit
A Samurai carries the burden of his entire family's ancestors, which he is capable of releasing in a powerful burst.
| Blade Spirit | |||
|---|---|---|---|
| Level 2 | Blade Beam | 7 MP, Delay 4 | Deals Spell Power damage to one enemy. |
| Level 6 | Climhazzard | 17 MP, Delay 5 | Deals Spell Power damage to all enemies. |
| Level 10 | Dragon Soul | 27 MP, Delay 5 | Drains Spell Power HP and Spell Power MP from one enemy. |
Bushido: Rapid Strikes
Samurai are capable of multiple relentless strikes, giving no quarter.
| Rapid Strikes | |||
|---|---|---|---|
| Level 3 | Flurry | 9 MP, Delay 5 | Attack four times, each attack dealing One-Quarter Weapon Power damage. |
| Level 7 | Tempest | 19 MP, Delay 5 | Attack four times, each attack dealing One-Half Weapon Power damage. |
| Level 11 | Slice & Dice | 29 MP, Delay 5 | Attack six times, each attack dealing One-Half Weapon Power damage. |
Bushido: Iai Strikes
Samurai know the art of the single slash, with one smooth motion eliminating all opposition.
| Iai Strikes | |||
|---|---|---|---|
| Level 4 | Mineuchi | 11 MP, Delay 5 | Deals Half Weapon Power damage and the target loses their next turn. |
| Level 8 | Dragon Fang | 21 MP, Delay 5 | Deals Double Weapon Power damage. |
| Level 12 | Finishing Touch | 31 MP, Delay 5 | Inflicts Death. |
Level Summary
| Level 1 | Braver |
| Level 2 | Blade Beam |
| Level 3 | Flurry |
| Level 4 | Mineuchi |
| Level 5 | Dismissal |
| Level 6 | Climhazzard |
| Level 7 | Tempest |
| Level 8 | Dragon Fang |
| Level 9 | Fingersnap |
| Level 10 | Dragon Spirit |
| Level 11 | Slice & Dice |
| Level 12 | Finishing Touch |
Samurai Elite Abilities
After level 12, you may gain the opportunity to take some Elite powers. You must have 12 levels of Samurai, and have Samurai as your base job to use these powers.
Banishing Blade
The Elite Blade Arts ability weakens all enemies.
| Banishing Blade | 37 MP, Delay 5 | Deals Double Weapon Power damage and reduces the target's Weapon Power and Stamina by the same amount. |
|---|
Meteorain
The Elite Blade Spirit ability calls upon a rain of small asteroids
| Meteorain | 37 MP, Delay 5 | Deals Triple Spell Power damage to all enemies. |
|---|
Lionheart
The Elite Rapid Strikes ability executes your attacks at full damage.
| Lionheart | 37 MP, Delay 5 | Attack four times, each attack dealing Weapon Power damage. |
|---|
Shin-Zantetsu
The Elite Iai Strikes ability forces all enemies to face the reaper with a single sword stroke.
| Shin-Zantetsu | 37 MP, Delay 5 | Inflicts Death on all enemies. |
|---|
Samurai Feats
To gain any of these feats, you must have the prerequisite number of levels in Samurai. Samurai feats enhance or alter Samurai abilities, and govern multi-hit combos and powerful, sudden melee attacks, matching the themes of the Samurai job.
Feat: Vengeful Spirits
A Samurai family with a dark past unlocked these additional Blade Spirit sword techniques.
| Vengeful Spirits | |||
|---|---|---|---|
| Prerequisite: Samurai level 2 | Ability | ||
| You gain the following additional abilities. | |||
| Vengeful Spirits | |||
| Level 2 | Fang | Delay 5 | Deals Weapon Power damage to one enemy, ignoring STA. |
| Level 6 | Sky | Delay 5 | The next creature to hit you with a physical attack is dealt Double Spell Power damage. |
| Level 10 | Tiger | Delay 5 | Halves the target's HP and inflicts Poison. |
| Elite | Eclipse | 37 MP, Delay 5 | Deals Double Spell Power damage to all enemies and inflicts Stop |





