Samurai
FFT_Samurai.jpg

Overview

Levels in Samurai will enable your character to deal tremendous front-row damage, and to endure a lot of punishment, though at the price of significant speed. Samurais are combo-attackers, brutal offensive units that cut a swath of destruction through their enemies, shrouded in heavy armor to do it. They are a damaging unit, though they frequently take some time to put their most potent abilities into play.

Playing a Samurai

#1: Hit Hard

Your function is damage. You are not as reckless as a Berserker, but you are also not as fast. When you act, you need to make the most of it: pump up your spike damage, and don't worry much about spreading it out.

#2: Don't Let Them Stop You

Due to your speed disadvantage, stopping your inevitable tide of destruction is going to be the first priority for many characters. Be preemptively defensive. Go for immunities, resistances, evade ratings, and block ratings, over recovery.

#3: Be Relentless

Because your only real function is damage, it can seem like the rest of your party is struggling to keep up, or that they're mostly only supporting your engine of destruction. This is mostly OK. As long as you are dealing damage to the enemy, you are performing at the peak of your ability. You have enough defensive statistics to take a few blows on the chin. Don't worry about danger. Just keep at it.

Samurai Base Statistics

Base Stats
HP 25
MP 15
Weapon 1d10
Spell 1d6
+1 Stamina, +1 Weapon Power
Proficiencies
Weapon Katana
Armor Plate
Skill Persuade
Job Tree Dragoon or Ninja

When picking a tribe or archetype, keep the following in mind:

  • Vigor is almost essential for you. You are a melee-damage-heavy class, but your Weapon Power is only slightly better than normal. Without a high Vigor, you won't be dishing out damage like a true damage-dealer.
  • Agility is perhaps the least useful for you. You will never be very fast. It is perhaps best just to live with this fact.
  • Vitality is quite useful for you, since it will increase your Stamina: your #1 prevention for dying before you can hit.
  • Intelligence has its uses, but isn't vital. A few of your attacks deal Spell Power damage, and a good Intelligence will help you milk some more out of them, but you are not a very magical job.
  • Mind isn't that useful for you. As a front-row job, you are more likely to be subject to physical attacks, but a decent Mind will avoid a vulnerability to spells.
  • Spirit is useful, but only moderately so. While a crit is always helpful, your actions are generally better spent than on trying to get lucky.

Recommended Archetypes/Tribes:

Samurai Combat Menu

Attack
Katana Draw Out
Defend
Defend Parry
Bushido
Bushido Omnislash
Items
Use Item Change Equipment
Move
Change Row Action Ability

Samurai Base Abilities

These are the abilities you have when Samurai is set as your primary job.

Base Abilities
Attack Draw Out Attack Action You execute a magical attack that deals Spell Power damage, using the element and statuses that your currently equipped weapon possesses.
Defense Parry Defend Action You gain Evade 10 until your next action.
Trait Shirahadori Trait You have Evade 5 at all times.
Limit Omnislash 3 Limit Points You can make 16 attacks, each attack dealing normal damage.

Bushido

The job abilities of Samurai are called, in general, "Bushido." Characters taking Samurai as a sub-job can choose one of the four Bushido skill sets to use.

Bushido
Blade Arts Damages with physical blows.
Blade Spirit Damages with magical energy.
Rapid Strikes Attacks several times in a row.
Iai Strikes Attacks with a single swift blow.

Bushido: Blade Arts

Samurai can execute a variety of physical attacks by letting magic flow through them.

Blade Arts
Level 1 Braver Delay 4 Deals Weapon Power damage. At your option, you can add any quantity of Limit Points you possess onto the attack — each Limit Point you add increases the damage by 5.
Level 5 Dismissal 15 MP, Delay 5 Deals Weapon Power damage. If the enemy is currently Charging any ability, they loose the charge.
Level 9 Fingersnap 25 MP, Delay 4 Deals Double Weapon Power damage, and removes all enhancements.

Bushido: Blade Spirit

A Samurai carries the burden of his entire family's ancestors, which he is capable of releasing in a powerful burst.

Blade Spirit
Level 2 Blade Beam 7 MP, Delay 4 Deals Spell Power damage to one enemy.
Level 6 Climhazzard 17 MP, Delay 5 Deals Spell Power damage to all enemies.
Level 10 Dragon Soul 27 MP, Delay 5 Drains Spell Power HP and Spell Power MP from one enemy.

Bushido: Rapid Strikes

Samurai are capable of multiple relentless strikes, giving no quarter.

Rapid Strikes
Level 3 Flurry 9 MP, Delay 5 Attack four times, each attack dealing One-Quarter Weapon Power damage.
Level 7 Tempest 19 MP, Delay 5 Attack four times, each attack dealing One-Half Weapon Power damage.
Level 11 Slice & Dice 29 MP, Delay 5 Attack six times, each attack dealing One-Half Weapon Power damage.

Bushido: Iai Strikes

Samurai know the art of the single slash, with one smooth motion eliminating all opposition.

Iai Strikes
Level 4 Mineuchi 11 MP, Delay 5 Deals Half Weapon Power damage and the target loses their next turn.
Level 8 Dragon Fang 21 MP, Delay 5 Deals Double Weapon Power damage.
Level 12 Finishing Touch 31 MP, Delay 5 Inflicts Death.

Level Summary

Level 1 Braver
Level 2 Blade Beam
Level 3 Flurry
Level 4 Mineuchi
Level 5 Dismissal
Level 6 Climhazzard
Level 7 Tempest
Level 8 Dragon Fang
Level 9 Fingersnap
Level 10 Dragon Spirit
Level 11 Slice & Dice
Level 12 Finishing Touch

Samurai Elite Abilities

After level 12, you may gain the opportunity to take some Elite powers. You must have 12 levels of Samurai, and have Samurai as your base job to use these powers.

Banishing Blade

The Elite Blade Arts ability weakens all enemies.

Banishing Blade 37 MP, Delay 5 Deals Double Weapon Power damage and reduces the target's Weapon Power and Stamina by the same amount.

Meteorain

The Elite Blade Spirit ability calls upon a rain of small asteroids

Meteorain 37 MP, Delay 5 Deals Triple Spell Power damage to all enemies.

Lionheart

The Elite Rapid Strikes ability executes your attacks at full damage.

Lionheart 37 MP, Delay 5 Attack four times, each attack dealing Weapon Power damage.

Shin-Zantetsu

The Elite Iai Strikes ability forces all enemies to face the reaper with a single sword stroke.

Shin-Zantetsu 37 MP, Delay 5 Inflicts Death on all enemies.

Samurai Feats

To gain any of these feats, you must have the prerequisite number of levels in Samurai. Samurai feats enhance or alter Samurai abilities, and govern multi-hit combos and powerful, sudden melee attacks, matching the themes of the Samurai job.

Feat: Vengeful Spirits

A Samurai family with a dark past unlocked these additional Blade Spirit sword techniques.

Vengeful Spirits
Prerequisite: Samurai level 2 Ability
You gain the following additional abilities.
Vengeful Spirits
Level 2 Fang Delay 5 Deals Weapon Power damage to one enemy, ignoring STA.
Level 6 Sky Delay 5 The next creature to hit you with a physical attack is dealt Double Spell Power damage.
Level 10 Tiger Delay 5 Halves the target's HP and inflicts Poison.
Elite Eclipse 37 MP, Delay 5 Deals Double Spell Power damage to all enemies and inflicts Stop
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