Robes

Overview

Robes are used by spellcasters to protect against magick. Robes enhance Will, in general, and the following jobs can equip them: Astrologer, Dancer, Freelancer, Minstrel, Mystic, Wizard, Devout, Druid, Psychic.

Robe Strategy

Robes are mostly good for protecting against enemy spellcasters, dramatically boosting your Willpower. There are few special robes, but the Black Robe and the White Robe both have the unusual possibility of enhancing damage — pairing them with other damage-enhancing effects can be a remarkable payoff.

Basic Robes

Grade Armor Bonus
Starting Onion Robes +2 Willpower
Simple hemp robes.
D Cotton Robes +3 Willpower
Robes of soft cotton
C Silk Robes +4 Willpower
Sleek robes of tough, shimmering silk.
B Samite Coat +5 Willpower
Robes from a distant land
A Morrigan's Robe +6 Willpower
Robes woven with sorcerous magic
Special Angel Robes +7 Willpower
Robes woven of light and clouds.

Special Robes

Grade Armor Bonus Ability Ability Description
A Sage's Surplice +5 Willpower Breach When you deal elemental damage, you reduce the target's resistance level by 1 (Eater to Null to Ward to nothing).
A robe with an elaborate hat worn by masters of lore
Special Black Robe +6 Willpower Return Magic When hit with a spell, you can cast the same spell (assuming you are able) on the person who hit you.
Robes for a weaver of dark magicks.
Special White Robe +6 Willpower Holy Boost Increases holy-elemental damage (and healing) by +50%
Robes for a crusader of light.
Special Robe of Lords +6 Willpower Absorb MP When hit with an ability that required MP, you gain MP equal to the MP cost of that ability.
Violet, jade-encrusted robes of Emperors.
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