Overview
Items in Final Fantasy Zero serve as something of a baseline of character power. They provide access to a diversity of basic game effects, such as ailments, healing, and elemental damage, enabling characters not otherwise equipped with these resources to access them just the same. Items tend to be significantly less powerful than abilities of a given level, but one category of items, the Elixirs, intentionally eclipses all other items. The difference with these Elixirs is that they are not sold in common item shops, and so are in the GM's hands to award or not.
The items listed below are not exhaustive; they are rather instead a skeleton that gives you guidelines to help you design your own. Items are Tools, and have their own Battle Power, making their effects fairly static (when not in the hands of an Alchemist, anyway).
The "Use Item" Ability
All characters have the ability to use items in their posession, using the following ability:
| Use Item |
|---|
| Charge Time 5 |
| Select an item from your inventory, and use it. |
Shared Inventory
It is assumed that you share your inventory with other characters. During combat, items are passed around, relocated, dropped, picked up, and shuffled through the party members, and using a shared inventory like that found in most FF games means that everyone has access to all items at once, including pieces of equipment found, but not equipped. Because this is a resource you share with other people in the party, it is generally best to announce your intention to use an item before you go ahead and use it, so that you may coordinate your strategies with your party members.





