Guns

Overview

Guns are projectile weapons that fire shot. As ranged weapons, they can attack from the back row without any damage reduction. Most FFZ guns are semi-magickal in nature, and aren't inherently more penetrating or powerful than swords and arrows and the like. Guns are employed by Alchemists, who enjoy the burst of powder, and Gunners, who use it to pierce more than most.

Guns are highly accurate weapons useful for those who stay in the back row, but the complex machinery generally makes them unsuitable for spellcasting, and they lack the damaging punch of less careful weapons.

Guns

All Guns are Ranged weapons
Level Gun Bonus Ability Description
0 Onion Gun +4 Accuracy, +0 Weapon Power, -2 Casting, -1 Magick Power N/A N/A
1 Peacemaker +6 Accuracy, +2 Weapon Power, +0 Casting, +0 Magick Power N/A N/A
4 Ulysses +8 Accuracy, +3 Weapon Power, +2 Casting, +1 Magick Power N/A N/A
7 Fomalhaut +10 Accuracy, +4 Weapon Power, +4 Casting, +2 Magick Power N/A N/A
10 Revolver +12 Accuracy, +5 Weapon Power, +6 Casting, +3 Magick Power N/A N/A
13 Death Penalty +10 Accuracy, +4 Weapon Power, +4 Casting, +2 Magick Power Crit —> Kill On a critical hit, you inflict Instant KO

Onion Gun

The starter's pistol requires a keen eye.
Level: 0
Bonus: +4 Accuracy, +0 Weapon Power, -2 Casting, -1 Magick Power
Ranged: The weapon deals full damage from the back row, but only half damage in the front row.

Peacemaker

A long-barreled rifle with a loud cannon's roar
Level: 1
Bonus: +6 Accuracy, +2 Weapon Power, +0 Casting, +0 Magick Power
Ranged: The weapon deals full damage from the back row, but only half damage in the front row.

Ulysses

A steady long-barreld gun, wielded by snipers and trick-shots
Level: 4
Bonus: +8 Accuracy, +3 Weapon Power, +2 Casting, +1 Magick Power
Ranged: The weapon deals full damage from the back row, but only half damage in the front row.

Fomalhaut

A pistol named after a star in the heavans
Level: 7
Bonus: +10 Accuracy, +4 Weapon Power, +4 Casting, +2 Magick Power
Ranged: The weapon deals full damage from the back row, but only half damage in the front row.

Revolver

A gun with a lion motif, wielded by a shooter who never missed.
Level: 10
Bonus: +12 Accuracy, +5 Weapon Power, +6 Casting, +3 Magick Power
Ranged: The weapon deals full damage from the back row, but only half damage in the front row

Death Penalty

A gun used by vigilantes to kill criminals who have dodge the law.
Level: 13
Bonus: +10 Accuracy, +4 Weapon Power, +4 Casting, +2 Magick Power
Ranged: The weapon deals full damage from the back row, but only half damage in the front row.
Kill Crit: On a critical hit, you inflict Instant KO.

Quicksilver

Alchemist's Legendary Gun: Quicksilver
Level Bonus Ability Description
1 +1 Accuracy, +0 Weapon Power, +0 Casting, +0 Magick Power Instant Synth You can use an item from stock when you attack: your attack has the same elemental properties as the item you used.
4 +1 Accuracy, +0 Weapon Power, +1 Casting, +0 Magick Power Penetrate Ward Targets with the Element Ward support power cannot use it for attacks you make.
7 +2 Accuracy, +1 Weapon Power, +2 Casting, +1 Magick Power Grenade Assault You can use an attack item and make a basic attack in the same turn.
10 +4 Accuracy, +2 Weapon Power, +4 Casting, +2 Magick Power Penetrate Proof Targets with the Element Proof support power cannot use it for attacks you make.
13 +6 Accuracy, +3 Weapon Power, +6 Casting, +3 Magick Power Penetrate Eater Targets with the Element Eater support power cannot use it for attacks you make.
Alchemist Quicksilver Speed of Thought Add SOR to SPD
Gunner Outsider Bullet Storm Can target all enemies (1/combat/5 levels)

Quicksilver

A sleek gun that uses alternative ammunition
Speed of Thought: Add SOR to SPD.

Outsider

A rogue's gun with a semi-automatic setting
Bullet Storm: Your attack targets all enemies instead of one enemy (Lv1-5: 1/battle; Lv 6-10 2/battle; Lv11-15 3/battle)

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