Freelancer

Overview

Training as a Freelancer gives your character an array of powers that balance between magickal and physical power, giving you spells without dedicating your entire power to using those arts. Freelancers gain bonuses to both physical ability (Accuracy) and magickal ability (Casting) that helps make sure their attacks land. Most of their abilities are direct spell effects, but it is an array between support/healing spells and attack/ailment spells.

Freelancer Statistics

Base Statistics

To enhance the bonuses Freelancers already have, a high Dexterity and Intelligence are important. Charisma and Strength are of secondary importance, helping them to either cast spells better or attack physically better.

Freelancer Training

11-redmage-a.jpg

Skill: Persuasion
Weapon: Rapier
Armor: Weave
Accessory: Cape
Job Tree: Fencer or Scholar

Job Statistics

Physical
Score Base Level Up
HP 15 + CON +5
Accuracy +2 +1
Evasion 10 +1
Stamina 0 +1
Weapon Power 1d8 +1
Magickal
Score Base Level Up
MP 15 + CHA +5
Casting +2 +1
Dodge 10 +1
Willpower 0 +1
Magick Power 1d8 +1

Job Table

The table below summarizes the unmodified stats at every level for the Freelancer. It does not include any modifiers from equipment or high base statistics (and so is likely to be higher for you).

Level
Red
HP (CON) MP (CHA) ACC (AGI) CST (SOR) EVA (AGI) DOD (MND) STA (VIT) WIL (MND) WPW (VIG) MPW (SOR)
Level 1
Features: Sword Magick, Chant; Limit: X-Magick; Red: Caduceus
15 15 +3 +3 11 11 1 1 1d8+1 1d8+1
Level 2
.
20 20 +4 +4 12 12 2 2 1d8+2 1d8+2
Level 3
Red: Trinity
25 25 +5 +5 13 13 3 3 1d8+3 1d8+3
Level 4
.
30 30 +6 +6 14 14 4 4 1d8+4 1d8+4
Level 5
Red: Helix
35 35 +7 +7 15 15 5 5 1d8+5 1d8+5
Level 6
Red: Caduceaja
40 40 +8 +8 16 16 6 6 1d8+6 1d8+6
Level 7
Red: Silence
45 45 +9 +9 17 17 7 7 1d8+7 1d8+7
Level 8
Red: Trinara
50 50 +10 +10 18 18 8 8 1d8+8 1d8+8
Level 9
Red: Barrier
55 55 +11 +11 19 19 9 9 1d8+9 1d8+9
Level 10
Red: Helira
60 60 +12 +12 20 20 10 10 1d8+10 1d8+10
Level 11
Red: Duality, Paralyze
65 65 +13 +13 21 21 11 11 1d8+11 1d8+11
Level 12
Red: Silenceja
70 70 +14 +14 22 22 12 12 1d8+12 1d8+12
Level 13
Red: Trinaga, Transform
75 75 +15 +15 23 23 13 13 1d8+13 1d8+13
Level 14
Red: Barriaja
80 80 +16 +16 24 24 14 14 1d8+14 1d8+14
Level 15
Red: Heliga, Spellbreaker
85 85 +17 +17 25 25 15 15 1d8+15 1d8+15

Freelancer Features

These are attack, defense, and limit break options for a fencer:

Sword Magick

Sword Magick
When you make a physical attack, you can also cast a spell. When you do this, you take a Delay of 5.

Chant

Chant
When you take the Defend option, choose an ally. You can heal them an amount of HP equal to your VIT. You do not recover any HP if you do this.

X-Magick

X-Magick
LIMIT BREAK!
You can cast four spells. Each spell is cast at 4 x (Magick Power).

Red

"Red" is the job ability of Freelancers. Most Red abilities are Spells.

Caduceus

Level 1, 7 MP, Targets One Enemy or One Ally
~Spell and Regen, Holy or Shadow, Poison~

Caduceus
The effect of this spell varies with the target.
Targets Ally: Heal One-Half (Magick Power) HP and gain the Regen enhancement.
Targets Enemy: Deal One-Half (Magick Power) Shadow damage and gain the Poison ailment.

Caduceaja

Level 6, 17 MP, Targets All Enemies or All Allies
~Spell and Regen, Holy or Shadow, Poison~

Caduceaja
The effect of this spell varies with the target.
Targets Allies: Heal One-Half (Magick Power) HP and gain the Regen enhancement.
Targets Enemies: Deal One-Half (Magick Power) Shadow damage and gain the Poison ailment.

Duality

Level 11, 27 MP, Targets All Enemies or All Allies
~Spell and Regen, Holy or Shadow, Poison~

Duality
The effect of this spell varies with the target.
Targets Allies: Heal (Magick Power) HP and gain the Regen enhancement.
Targets Enemies: Deal (Magick Power) Shadow damage and gain the Poison ailment.

Trinity

Level 3, 11 MP, Targets One Enemy
~Spell and Fire or Ice or Lightning~

Trinity
Choose Fire, Ice or Lightning
On a hit, you deal (Magick Power) damage of the type you've chosen.

Trinara

Level 8, 21 MP, Targets One Enemy
~Spell and Fire or Ice or Lightning~

Trinara
Choose Fire, Ice or Lightning
On a hit, you deal 2 x (Magick Power) damage of the type you've chosen.

Trinaga

Level 13, 31 MP, Targets One Enemy
~Spell and Fire or Ice or Lightning~

Trinaga
Choose Fire, Ice or Lightning
On a hit, you deal 3 x (Magick Power) damage of the type you've chosen.

Helix

Level 5, 15 MP, Targets All Enemies
~Spell and Earth or Water or Wind~

Helix
Choose Earth, Water, or Wind
On a hit, you deal One-Half (Magick Power) damage of the type you've chosen to all enemies.

Helira

Level 10, 25 MP, Targets All Enemies
~Spell and Earth or Water or Wind~

Helira
Choose Earth, Water, or Wind
On a hit, you deal (Magick Power) damage of the type you've chosen to all enemies.

Heliga

Level 15, 35 MP, Targets All Enemies
~Spell and Earth or Water or Wind~

Heliga
Choose Earth, Water, or Wind
On a hit, you deal 2 x (Magick Power) damage of the type you've chosen to all enemies.

Silence

Level 7, 19 MP, Targets One Enemy
~Spell, Seal~

Silence
Deal (Magick Power) damage and inflict the Seal ailment.

Silenceja

Level 12, 29 MP, Targets All lEnemies
~Spell, Seal~

Silence
Deal (Magick Power) damage and inflict the Seal ailment on all enemies.

Safe

Level 9, 23 MP, Targets One Ally
~Spell, Protect, Shell~

Barrier
Roll (Magick Power). Heal half of this amount in HP, half in MP, and gain the Protect and Shell enhancements.

Safeja

Level 14, 33 MP, Targets All Allies.
~Spell, Protect, Shell~

Barriaja
Roll (Magick Power). All allies heal half of this amount in HP, half in MP, and gain the Protect and Shell enhancements.

Paralyze

Level 11, 27 MP, Targets One Enemy
~Spell, Immobilize, Disable~

Paralyze
Deals 2 x (Magick Power) damage and inflicts the Immobilize and Disable ailments.

Transform

Level 13, 31 MP, Targets One Enemy
~Spell, Mini, Frog~

Transform
Deals 2 x (Magick Power) damage and inflicts the Mini and Frog ailments.

Spellbreaker

Level 15, 35 MP, Targets One Enemy or One Ally
~Spell~

Spellbreaker
The effect of this spell varies with the target.
Targets Ally: Heal 3 x (Magick Power) HP and remove all Ailments.
Targets Enemy: Deal 3 x (Magick Power) MP damage remove all Enhancements

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