Enhancements
Table of Contents
Enhancements in the Final Fantasy Zero game are status effects with positive qualities — they power up the defenses and attacks of those that have them.
Each enhancement has a level, which is the normal minimum level for being able to bestow that enhancement, and a keyword that describes if it affects the creature mentally or bodily. It also has methods for removal. Unless otherwise mentioned, a Dispel effect will remove the enhancement. Suffering any Death effect removes all enhancements.
Enhancements
Antimagick
Antimagick |
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Level 9 Enhancement |
You are immune to magick — every attempt to hit you with magick automatically misses. Physical attacks, however, can still hit you normally. |
Removal: This is removed if the afflicted creature takes physical damage, or when you fail a Saving Throw. |
Balloon
Balloon |
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Level 11 Enhancement |
Your Maximum MP doubles. |
Removal: Balloon lasts until you fail a Saving Throw. |
Blink
Blink |
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Level 7 Enhancement |
The next three physical attacks miss the creature entirely. |
Removal: Blink wears off after three attacks target the creature (whether they miss or hit). Otherwise, Blink wears off at the end of the encounter. |
Bravery
Bravery |
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Level 5 Enhancement |
Your Weapon Power rolls are doubled. |
Removal: Bravery lasts until you fail a Saving Throw. |
Bubble
Bubble |
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Level 9 Enhancement |
Your Maximum HP doubles. |
Removal: Bubble lasts goes away gradually — each hit decreases your current and maximum HP until it is restored to normal. |
Eater
Eater |
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Level 11 Enhancement |
Eater has an elemental property. Damage from that element is considered healing. |
Removal: Eater lasts until you fail a Saving Throw. |
Faith
Faith |
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Level 7 Enhancement |
Your Magick Power rolls are doubled. |
Removal: Faith lasts until you fail a Saving Throw. |
Float
Float |
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Level 1 Enhancement |
You are Flying. Earth damage you take is halved, and Wind damage you take is doubled. |
Removal: Take Gravity damage or have the Immobilize ailment inflicted. Otherwise, Float is removed by the use of a Safe Crystal. |
Haste
Haste |
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Level 7 Enhancement |
On your turn, your Speed recharges to 10 + your Agility, and all of your Wait Times are halved. |
Removal: The Slow ailment dispels Haste. Otherwise, Haste lasts until the end of the encounter. |
Invincible
Invincible |
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Level 13 Enhancement |
You take no damage from any source. |
Removal: Invincible lasts until you fail a Saving Throw. |
Null
Null |
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Level 7 Enhancement |
Null possesses an elemental trait. The next time you take damage from that element, the damage is 0. |
Removal: Null lasts until you are hit with the element, then disappears. |
Protect
Protect |
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Level 5 Enhancement |
Any physical damage you take is halved. |
Removal: Protect lasts until you fail a Saving Throw. |
Reflect
Reflect |
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Level 15 Enhancement |
When you are targeted with a magickal attack, the caster actually targets themselves, dealing damage against their own Willpower. |
Removal: Reflect lasts lasts until you fail a Saving Throw. |
Refresh
Refresh |
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Level 3 Enhancement |
You regain 10% of your Maximum MP every round. |
Removal: Refresh lasts until you fail a Saving Throw. |
Regen
Regen |
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Level 1 Enhancement |
You regain 10% of your Maximum HP every round. |
Removal: Regen lasts until you fail a Saving Throw. |
Reraise
Reraise |
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Level 11 Enhancement |
If you are KO'd, you rise again with 1 hp. |
Removal: Reraise goes away once activated. Otherwise, Reraise lasts until the end of the encounter. |
Shell
Shell |
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Level 7 Enhancement |
Any magickal attacks deal half damage against you. |
Removal: Shell lasts until you fail a Saving Throw. |
Vanish
Vanish |
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Level 9 Enhancement |
You are immune to physical damage — every attempt to hit you with a physical attack automatically misses. However, a magick attack can still hit you normally. |
Removal: Vanish lasts until you fail a Saving Throw. This is also removed if the afflicted creature takes magickal damage. |
Ward
Ward |
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Level 3 Enhancement |
Ward has an elemental property. Damage from that element is halved. |
Removal: Ward lasts until you fail a Saving Throw. |
Level List of Enhancements
Level 1
Level 3
Level 5
Level 7
Level 9
Level 11
Level 13
Level 15
page revision: 25, last edited: 25 Aug 2009 18:35