Dragoon
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“The man who fights too long against dragons becomes a dragon himself.” — Friedrich Nietzsche


Overview

AKA: Lancer, Dragon Knight
Dragoons are fast, agile warriors who strike deep behind enemy defenses with deadly spears and careening leaps. They are both allies and slayers of dragons, trained to fight with dragon magic and dragon breaths, as well as diving strikes. Dragoons are good at piercing even thick enemy defenses, and shine their brightest when attacking heavily-guarded foes, as they soar behind enemy lines and take out their foe with surgical precision. Dragoons are a front-row job, by and large, though being in the back row does not hurt them much.

Base Statistics

These are the basic statistics for anybody with Dragoon set as their main job.

HP 25 Weapon Power 1d10 Weapon Type Spears
MP 15 Spell Power 1d6 Armor Type Plate Armor
Job Bonus +1 Weapon Power, +1 Speed Job Links Dark Knight, Paladin, Soldier

Skills

Characters with Dragoon as their main job can use the following skills.

Explore Agility: Dragoons leap and spring through their surroundings.
Social Intelligence: Dragoons analyze interactions carefully, pondering their responses as if dealing with dragons.
Knowledge Intelligence: Dragoons know what the dragons have taught them, which happens to be quite a bit.

Dragon Arts

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Dragoons gain the following abilities as they gain levels. Most of the abilities fall into three camps: Lance techniques, which are warrior magic for enhancing your health and vitality; Blast Breath skills, which involve elemental damage, and Holy Breath techniques, which involve healing. Dragoon abilities also include Highwind abilities, which are jumps. Most Highwind abilities use several actions: one to begin the ability (noted in the cost), and another to finish it (noted in the description).

1: Highwind: Jump

Dragoons can jump high, and come down after a time, dealing large amounts of damage.

Jump Tech 1 A Until your next action, you cannot act or be acted upon.
Your next action must be to deal DOUBLE WEAPON POWER damage to the target. This consumes that action as well.

2: Lance: Lancet

Lancet deals minor damage, but replenishes the dragoon's abilities.

Lancet Tech 1 A Deal HALF WEAPON POWER damage to the target. You regain HP and MP each equal to half the amount of damage you dealt.

3: Blast Breath: Flame Breath

Dragoons can blast their foes with flame.

Flame Breath Spell 1 A
10 MP
Deal HALF SPELL POWER Fire damage to all enemies.

4: Holy Breath: Reis's Wind

Dragoons can aid their whole party.

Reis's Wind Spell 1 A
15 MP
Bestows Regen on all allies.

5: Lance: White Draw

Dragoons can tear an enemy's mental energy away from it.

White Draw Tech 2 A Deal WEAPON POWER damage to the enemy's MP. Each ally regains MP equal to half of the damage dealt.

6: Blast Breath: Frost Breath

Dragoons can blast enemies with ice as well.

Frost Breath Spell 2 A
20 MP
Deal SPELL POWER Ice damage to all enemies.

7: Holy Breath: Healing Breath

Dragoons may directly heal their allies.

Healing Breath Spell 2 A
20 MP
Heals SPELL POWER HP to each ally.

8: Lancet: Revive

Dragoons can give their own life to see their allies healed.

Revive Tech 3 A Deal WEAPON POWER damage to yourself.
One ally is revived.

9: Blast Breath: Storm Breath

Dragoons blast their enemies with thunder and lightning.

Storm Breath Spell 3 A
30 MP
Deal DOUBLE SPELL POWER Lightning damage to all enemies.

10: Holy Breath: White Breath

This ability blasts foes with holy magic.

White Breath Tech 3 A Deal TRIPLE SPELL POWER Holy damage.

Epic: Highwind: High Jump

Dragoons can stay soaring while attacking.

High Jump Tech 2 A Until your next action, you cannot act or be acted upon.
Your next action must be to deal WEAPON POWER damage to the target. This consumes that action as well.
You may choose to remain inactive until you have spent up to 4 actions in this way. After the fourth, you must become active again (though you may use this ability again).

Feats

Dragoons can customize their abilities with feats, gaining new abilities and options.

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Rank I

Wyvern: Wyvern Pact

Prerequisite: Dragoon Level 1
Some dragoons ally with dragons.

Wyvern Pact [Ability] Tech 1 A Until the end of the combat, whenever you act, you may pay 5 mp or an additional Action. If you do, you gain a +5 bonus to any Power rolls made, as your Wyvern ally helps you.

Lancet: Transfuse

Prerequisite: Dragoon Level 1
Dragoons know the meaning of sacrifice.

Revive Tech 1 A Deal WEAPON POWER damage to yourself.
One ally gains HP equal to the damage you dealt.

Highwind: Midgard Drop

Prerequisite: Dragoon Level 1
Using the spirit of the Midgard Serpent, the dragoon causes a quake when she lands.

Midgard Drop Tech 1 A Until your next action, you cannot act or be acted upon.
Your next action must be to deal WEAPON POWER Earth damage all enemies. This consumes that action as well.

Rank II

Highwind: Leviathan Plunge

Prerequisite: Dragoon Level 5
Using the spirit of Leviathan the Sea Dragon, the dragoon causes a flood when she lands.

Leviathan Plunge Tech 2 A Until your next action, you cannot act or be acted upon.
Your next action must be to deal DOUBLE WEAPON POWER Water damage all enemies. This consumes that action as well.

Holy Breath: Kaiser's Fury

Prerequisite: Dragoon Level 5
The dragoon can cause the whole battle to degenerate into rage.

Kaiser's Fury [Ability] Spell 2 A
25 MP
Bestows Berserk on every creature in battle: all allies and all enemies.

Rank III

Holy Breath: Remove Breath

Prerequisite: Dragoon Level 8
This ability blasts removes ailments from allies.

Remove Breath Spell 3 A
35 MP
Removes one ailment from all allies.

Highwind: Tiamat's Fall

Prerequisite: Dragoon Level 8
Using the spirit of Tiamat the Sky Dragon, the dragoon causes a hurricane when she lands.

Tiamat's Fall Tech 3 A Until your next action, you cannot act or be acted upon.
Your next action must be to deal TRIPLE WEAPON POWER Wind damage all enemies. This consumes that action as well.

Epic

Blast Breath: Bangaa Cry

Prerequisite: Dragoon Epic Level
Dragoons can shout with raw power, rather than using elemental damage.

Bangaa Cry Tech 4 A Deal TRIPLE SPELL POWER physical damage to all enemies.

Highwind: Bahamut Bomb

Prerequisite: Dragoon Epic Level
Using the spirit of Bahamut the Lord of Dragons, the dragoon causes an explosion when she lands.

Bahamut Bomb Tech 4 A Until your next action, you cannot act or be acted upon.
Your next action must be to deal QUADRUPLE WEAPON POWER non-elemental damage all enemies. This consumes that action as well.
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