Dark Knight

Overview

The Dark Knight job, sometimes called the "reaper" or "blackguard," gives your character the ability to imbue themselves with shadow, weaving the energy of death itself into your attacks and gaining knowledge of dark arcane arts. Dark Knights straddle magick and physical capabilities, gaining bonuses to their damaging statistics: weapon power and magick power. They are a front row job, though they have fairly low defenses, mostly because of their tremendous weapon damage potential. Dark Knights are laregely about direct damage, and, infact, tend to do so while hurting themselves, leading to a fragile kind of warrior.

Dark Knight Statistics

Base Statistics

Dark Knights who want to increase what they're already good at will invest in Strength and Intelligence primarily. They may also augment their Dexterity which, in addition to providing a better chance to hit, will also enable them to dodge more effectively. Constitution may be more important for many Dark Knights, considering their low amount of HP for a front-row job that uses HP in their attacks — a higher CON will lead to more HP, which may lead to more Darkside attacks, which has the ultimate effect of increasing damage. Dark knights who specialize more in black magick may invest more in their Charisma.

Dark Knight Training

ff11-dark-knight.jpg

Skill: Athletics
Weapon: Greataxe
Armor: Scale
Accessory: Helm
Job Tree: Samurai or Wizard

Job Statistics

Physical
Score Base Level Up
HP 15 + CON +5
Accuracy +0 +1
Evasion 10 +1
Stamina 0 +1
Weapon Power 1d12+2 +1
Magickal
Score Base Level Up
MP 15 + CHA +5
Casting 0 +1
Dodge 10 +1
Willpower 0 +1
Magick Power 1d4+2 +1

Job Table

The table below summarizes the unmodified stats at every level for the Dark Knight. It does not include any modifiers from equipment or high base statistics (and so is likely to be higher for you).

Level
Arcana
HP (CON) MP (CHA) ACC (AGI) CST (SOR) EVA (AGI) DOD (MND) STA (VIT) WIL (MND) WPW (VIG) MPW (SOR)
Level 1
Features: Soul Eater, Intimidate; Limit Break: Fulminating Darkness; Arcana: Dark Wave
15 15 +1 +1 11 11 1 1 1d12+3 1d4+3
Level 2
.
20 20 +2 +2 12 12 2 2 1d12+4 1d4+4
Level 3
Arcana: Drain
25 25 +3 +3 13 13 3 3 1d12+5 1d4+5
Level 4
.
30 30 +4 +4 14 14 4 4 1d12+6 1d4+6
Level 5
Arcana: Aspir
35 35 +5 +5 15 15 5 5 1d12+7 1d4+7
Level 6
Arcana: Unholy Sacrifice
40 40 +6 +6 16 16 6 6 1d12+8 1d4+8
Level 7
Bio
45 45 +7 +7 17 17 7 7 1d12+9 1d4+9
Level 8
Arcana: Drainara
50 50 +8 +8 18 18 8 8 1d12+10 1d4+10
Level 9
Arcana: Condemn
55 55 +9 +9 19 19 9 9 1d12+11 1d4+11
Level 10
Arcana: Aspira
60 60 +10 +10 20 20 10 10 1d12+12 1d4+12
Level 11
Arcana: Black Sky
65 65 +11 +11 21 21 11 11 1d12+13 1d4+13
Level 12
Bioja
70 70 +12 +12 22 22 12 12 1d12+14 1d4+14
Level 13
Arcana: Drainaga
75 75 +13 +13 23 23 13 13 1d12+15 1d4+15
Level 14
Arcana: Execute
80 80 +14 +14 24 24 14 14 1d12+16 1d4+16
Level 15
Arcana: Aspiraga
85 85 +15 +15 25 25 15 15 1d12+17 1d4+17

Dark Knight Features

These are attack, defense, and limit break options for a dark knight:

Soul Eater

Soul Eater
You take damage equal to 10% of your Maximum HP. You add this damage to a single basic attack; all of the damage from this attack is considered Shadow damage.

Intimidate

Intimidate
When you take the Defend option, you can choose to gain +5 Evasion instead of any of the usual bonuses (you do not heal hp or mp, or regain spd).

Fulminating Darkness

Fulminating Darkness
LIMIT BREAK!
You unleash a single attack that deals 16 x (Magick Power) damage to one target.

Arcana

"Arcana" is the job ability of Dark Knights. Most Arcana abilities are Spells.

Dark Wave

Level 1, 7 MP + 20% Maximum HP, Targets All Enemies
~Spell, Shadow~

Dark Wave
Deals One-Half (Magick Power) shadow damage, plus shadow damage equal to the HP you spent on this power, to all enemies.

Unholy Sacrifice

Level 6, 17 MP + 30% Maximum HP, Targets All Enemies
~Spell, Shadow~

Unholy Sacrifice
Deals (Magick Power) shadow damage, plus shadow damage equal to the HP you spent on this power, to all enemies.

Black Sky

Level 11, 27 MP + 40% Maximum HP, Targets All Enemies
~Spell, Shadow~

Black Sky
Deals 2 x (Magick Power) shadow damage, plus shadow damage equal to the HP you spent on this power, to all enemies.

Drain

Level 3, 11 MP, Targets One Enemy
~Spell, Drain~

Drain
Drains One-Half (Magick Power) HP.

Drainara

Level 8, 21 MP, Targets One Enemy
~Spell, Drain~

Drainara
Drains (Magick Power) HP.

Drainaga

Level 13, 31 MP, Targets One Enemy
~Spell, Drain~

Drainaga
Drains 2 x (Magick Power) HP.

Aspir

Level 5, 2 MP, Targets One Enemy
~Spell, Drain~

Aspir
Drains One-Half (Magick Power) MP.

Aspira

Level 10, 5 MP, Targets One Enemy
~Spell, Drain~

Aspiraga
Drains (Magick Power) MP.

Aspiraga

Level 15, 10 MP, Targets One Enemy
~Spell, Drain~

Aspira
Drains (Magick Power) MP.

Bio

Level 7, 19 MP, Targets All Enemimes
~Spell, Poison, Shadow~

Bio
Deals One-Half (Magick Power) shadow damage, and inflicts the Poison ailment.

Bioja

Level 12, 29 MP, Targets All Enemimes
~Spell, Poison, Shadow~

Bioja
Deals (Magick Power) shadow damage, and inflicts the Poison ailment.

Condemn

Level 9, 23 MP, Targets One Enemy
~Spell, Doom, Shadow~

Condemn
Deals (Magick Power) shadow damage, and inflicts the Doom ailment. If an enemy is immune to this ailment, they take 2 x (Magick Power) shadow damage instead.

Execute

Level 14, 33 MP, Targets One Enemy
~Spell, InstantKO, Shadow~

Execute
Inflicts Instant KO. If an enemy is immune to this ailment, they take 3 x (Magick Power) shadow damage instead.

Charon

Level 11, 27 MP + Sacrifice, Targets One Enemy
~Spell, Shadow~

Charon
Sacrifice yourself; this deals shadow damage equal to 2 x your remaining HP to the enemy.

Unforgiven

Level 13, 31 MP, Targets One Enemy
~Spell, Disease, Shadow~

Unforgiven
Deals 2 x (Magick Power) shadow damage, and inflicts the Disease ailment. If an enemy is immune to this ailment, they take 3 x (Magick Power) shadow damage instead.

Necromancy

Level 15, 35 MP, Targets One Enemy
~Spell, Zombie, Shadow~

Execute
Inflicts Zombie. If an enemy is immune to this ailment, they take 4 x (Magick Power) shadow damage instead.

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