Dark Knight
250px-FFT_DarkKnight.jpg

“Those who hate most fervently must have once loved deeply; those who want to deny the world must have once embraced what they now set on fire.” — Kurt Tucholsky


Overview

AKA: Reaper, Shadow Knight
Dark Knights strike with mighty melee prowess, sacrificing their own life and safety in the hopes of hurting their enemies more. Vicious and bold, their apocalyptic reaving leaves little of their foes left standing, though such power corrupts them from the inside out. Dark Knights are a melee class, in the front lines, pumping out damage as much as possible.

Base Statistics

These are the basic statistics for anybody with Paladin set as their main job.

HP 25 Weapon Power 1d10 Weapon Type Swords
MP 15 Spell Power 1d6 Armor Type Plate Armor
Job Bonus +1 Weapon Power, +5 HP Job Links Black Mage, Berserker, Dragoon

Skills

Characters with Dark Knight as their main job can use the following skills.

Explore Vigor: Dark Knights cut swaths through their obstacles.
Social Spirit: Dark Knights cow others with intimidation.
Knowledge Intelligence: Dark Knights learn arcane secrets when they master their sacrifices.

Sacrifice

Cecil_Dknight.jpg

Dark Knights gain the following abilities as they gain levels. Most of the abilities fall into three camps: Dark Sword techniques, which sacrifice HP to deal shadow damage; Blood Sword techniques, which drain health and magic; and Arcana techniques, which use black magic.

1: Dark Sword: Darkside

Dark Knights can deal added damage by sacrificing their life-force.

Darkside Tech 1 A Sacrifice 20% of your maximum HP. Deal WEAPON POWER + SACRIFICED HP shadow damage

2: Arcana: Bio

A dark knight's native entropy drains life from their foes.
Bio helps destroy an enemy over time, even if they're not taking damage from any other source.

Bio Spell 1 A
15 MP
Deal SPELL POWER Shadow damage and roll 1d20.
On a roll of 10 or better, you inflict Poison.

3: Blood Sword: Sanguine Sword

Dark Knights can drain the life-force of their foes quickly and easily.

Sanguine Sword Spell 1 A
10 MP
The target's attacks deal half damage. The damage they deal is Shadow-elemental, and the attacker heals HP equal to the damage they dealt.

4: Dark Sword: Shadow Wave

Dark knights can unleash dark energy against all their foes.

Shadow Wave Tech 1 A Sacrifice 20% of your maximum HP. Deal HALF (WEAPON POWER + SACRIFICED HP) shadow damage to all enemies.

5: Arcana: Conemn

Dark Knights send the reaper after their foes.

Judgment Spell 2 A
20 MP
Inflicts Doom on the target.

6: Blood Sword: Infernal Saber

Dark Knights can ravage their enemies' mental powers.

Infernal Saber Spell 1 A
10 MP
The target's attacks deal half damage. The damage they deal is Shadow-elemental, and the attacker heals MP equal to the damage they dealt.

7: Dark Sword: Soul Eater

Dark knights can consume themselves to deal tremendous damage.

Soul Eater Tech 2 A Sacrifice 30% of your maximum HP. Deal DOUBLE (WEAPON POWER + SACRIFICED HP) shadow damage.

8: Arcana: Execution

Dark Knights simply kill their enemies outright.

Execution Spell 3 A
30 MP
Inflicts Death on the target.

9: Blood Sword: Life Stealer

Dark Knights steal the lives of their enemies.

Life Stealer Tech 3 A Inflicts Death on the target. You gain Reraise.
If the target is immune to Death, deal TRIPLE WEAPON POWER damage instead. You do not gain Reraise.

10: Dark Sword: Charon

This ability is the dark knight's ultimate sacrifice.

Charon Tech 1 A Sacrifice yourself. One target is Killed.
If the target is immune to Death, deal TRIPLE WEAPON POWER + MAXIMUM HP damage instead.

Epic: Arcana: Dark Sky

Dark Knights deal shadow damage to all foes.

Dark Sky Spell 4 A
40 MP
Deal TRIPLE SPELL POWER Shadow damage to all enemies.

Feats

Dark Knights can customize their abilities with feats, gaining new abilities and options.

ff11-dark-knight.jpg

Rank I

Arcana: Pandemonium

Prerequisite: Dark Knight Level 1
A dark knight with this feat sows havoc amongst her foes.

Pandemonium [Ability] Spell 1 A
15 MP
Heal SPELL POWER Shadow damage and roll 1d20
On a roll of 10 or better, the target is Confused.

Dark Sword: Unholy Sacrifice

Prerequisite: Dark Knight Level 1
Some dark knights stretch out their damage potential.

Unholy Sacrifice [Option] While this option is active, you take 5 damage per round, and gain a +5 bonus to your Weapon Power.

Rank II

Arcana: Quarter

Prerequisite: Dark Knight Level 5
The dark knight harnesses gravity to damage their enemies.

Quarter Spell 2 A
25 MP
Deals gravity damage equal to ONE QUARTER of the target's maximum HP.

Arcana: Biora

Prerequisite: Black Mage Level 5
A black mage with this feat masters poisons.

Biora Spell 1 A
25 MP
Deal DOUBLE SPELL POWER Shadow damage and roll 1d20.
On a roll of 10 or better, you inflict Poison.

Arcana: Bioja

Prerequisite: Black Mage Level 5
A black mage with this feat can poison masses of monsters.

Bioja Spell 1 A
25 MP
Deal SPELL POWER Shadow damage to all enemies and roll 1d20 for each.
On a roll of 10 or better, you inflict Poison.

Rank III

Arcana: Bioga

Prerequisite: Black Mage Level 8
A black mage with this feat masters poisons.

Biora Spell 1 A
25 MP
Deal TRIPLE SPELL POWER Shadow damage and roll 1d20.
On a roll of 10 or better, you inflict Poison.

Arcana: Demi

Prerequisite: Dark Knight Level 5
The dark knight wields gravity like a scythe.

Demi Spell 3 A
35 MP
Deals gravity damage equal to ONE HALF of the target's maximum HP.

Epic

Arcana: Break

Prerequisite: Dark Knight Epic Level
The dark knight shatters an enemy after turning it to stone.

Break Spell 4 A
40 MP
Inflicts Petrify.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License