Overview
With the Dancer job, your character gains the ability to engage their enemies in deadly magickal dances that slowly wither their health and hit points. The mystic patterns of a dancer entwine with nature's ley lines to create effects that canvass all foes equally. Dancers don't pack a damage punch, and many of their abilities come a bit later than usual, but they often have the capacity to completely cripple the enemy party all at once. Dancers are a mildly magickal job, and are unusually defensive for such jobs, gaining bonuses to Dodge and Evasion due to their mystic movements. They are a long-range job that specializes in spells, but are able to stand in the front row for some time because of their higher defenses. Dancers are largely support units, weakening enemy forces so that others can hone in on them.
Dancer Statistics
Base Statistics
A high Dexterity and Wisdom help a Dancer to enhance their already impressive defenses, but a dancer may invest in a high Charisma as well: the effects of their dances end very suddenly, so a high Charisma will keep them in the debilitating game for longer. A good Intelligence may also give them the edge on hitting, but since dancers tend to affect great crowds of enemies, they're often likely to hit at least one or two.
Dancer Training

Skill: Persuasion
Weapon: Unarmed
Armor: Robe
Accessory: Shoe
Job Tree: Minstrel or Mystic
Job Statistics
| Physical | ||
| Score | Base | Level Up |
| HP | 10 + CON | +5 |
| Accuracy | 0 | +1 |
| Evasion | 12 | +1 |
| Stamina | 0 | +1 |
| Weapon Power | 1d6 | +1 |
| Magickal | ||
| Score | Base | Level Up |
| MP | 20 + CHA | +5 |
| Casting | +0 | +1 |
| Dodge | 12 | +1 |
| Willpower | 0 | +1 |
| Magick Power | 1d10 | +1 |
Job Table
The table below summarizes the unmodified stats at every level for the Astrologer. It does not include any modifiers from equipment or high base statistics (and so is likely to be higher for you).
| Level | |||||||||
| Dance | |||||||||
| HP (CON) | MP (CHA) | ACC (AGI) | CST (SOR) | EVA (AGI) | DOD (MND) | STA (VIT) | WIL (MND) | WPW (VIG) | MPW (SOR) |
| Level 1 | |||||||||
| Features: Witch Hunt, Flirt; Limit Break: Sword Dance; Dance: Mincing Minuet | |||||||||
| 10 | 20 | +1 | +1 | 13 | 13 | 1 | 1 | 1d6+1 | 1d10+1 |
| Level 2 | |||||||||
| . | |||||||||
| 15 | 25 | +2 | +2 | 14 | 14 | 2 | 2 | 1d6+2 | 1d10+2 |
| Level 3 | |||||||||
| Dance: Dark Dance | |||||||||
| 20 | 30 | +3 | +3 | 15 | 15 | 3 | 3 | 1d6+3 | 1d10+3 |
| Level 4 | |||||||||
| . | |||||||||
| 25 | 35 | +4 | +4 | 16 | 16 | 4 | 4 | 1d6+4 | 1d10+4 |
| Level 5 | |||||||||
| Dance: Sleepy Shuffle | |||||||||
| 30 | 40 | +5 | +5 | 17 | 17 | 5 | 5 | 1d6+5 | 1d10+5 |
| Level 6 | |||||||||
| Dance: Jitterbug | |||||||||
| 35 | 45 | +6 | +6 | 18 | 18 | 6 | 6 | 1d6+6 | 1d10+6 |
| Level 7 | |||||||||
| Dance: Temptation Tango | |||||||||
Astrology: A|| 40 || 50 || +7 || +7 || 19 || 19 || 7 || 7 || 1d6+7 || 1d10+7 ||
| Level 8 | |||||||||
| Dance: Slow Dance | |||||||||
| 45 | 55 | +8 | +8 | 20 | 20 | 8 | 8 | 1d6+8 | 1d10+8 |
| Level 9 | |||||||||
| Dance: Blade Dance | |||||||||
| 50 | 60 | +9 | +9 | 21 | 21 | 9 | 9 | 1d6+9 | 1d10+9 |
| Level 10 | |||||||||
| Dance: Samba of Silence | |||||||||
| 55 | 65 | +10 | +10 | 22 | 22 | 10 | 10 | 1d6+10 | 1d10+10 |
| Level 11 | |||||||||
| Dance: Aspir Samba, Hypnotic Dance | |||||||||
| 60 | 70 | +11 | +11 | 23 | 23 | 11 | 11 | 1d6+11 | 1d10+11 |
| Level 12 | |||||||||
| Dance: Dirty Dancing | |||||||||
| 65 | 75 | +12 | +12 | 24 | 24 | 12 | 12 | 1d6+12 | 1d10+12 |
| Level 13 | |||||||||
| Dance: Brakedance, Step it Up | |||||||||
| 70 | 80 | +13 | +13 | 25 | 25 | 13 | 13 | 1d6+13 | 1d10+13 |
| Level 14 | |||||||||
| Dance: Sword Dance | |||||||||
| 75 | 85 | +14 | +14 | 26 | 26 | 14 | 14 | 1d6+14 | 1d10+14 |
| Level 15 | |||||||||
| Dance: Last Waltz, Danse Macabre | |||||||||
| 80 | 90 | +15 | +15 | 27 | 27 | 15 | 15 | 1d6+15 | 1d10+15 |
Dancer Features
These are attack, defense, and limit break options for an astrologer:
Witch Hunt
Witch Hunt
When you make a basic attack, you can choose to take a Delay of 5 to make the damage MP damage instead of HP damage.
Flirt
Flirt
When you use the Defend option, you can cause one enemy to not target you on its turn. If you do this, you gain no other benefits for using the Defend option (you do not heal hp or mp, and you do not gain speed).
Forbidden Dance
Forbidden Dance
LIMIT BREAK!
You can use four of your Dance abilities at once, each one at 4 x (Magick Power).
Dance
"Dance" is the job ability of Dancers. Most Dance abilities are spells. Dances usually target all enemies with an ailment, but don't deal major damage.
Mincing Minuet
Level 1, 7 MP, Targets All Enemies
~Spell~
Mincing Minuet
Deals One-Half (Magick Power) damage to all enemies.
Jitterbug
Level 6, 17 MP, Targets All Enemies
~Spell, Drain~
Jitterbug
Deals One-Half (Magick Power) damage to all enemies; your party members each heal an amount equal to the damage dealt.
Aspir Samba
Level 11, 10 MP, Targets All Enemies
~Spell, Drain~
Aspir Samba
Deals (Magick Power) damage to all enemies; your party members each recover MP equal to the damage dealt.
Dark Dance
Level 3, 11 MP, Targets All Enemies
~Spell, Umbra~
Dark Dance
Inflicts the Umbra ailment until the end of their next turn. Enemies immune to that ailment take One-Half (Magick Power) damage instead.
Slow Dance
Level 8, 21 MP, Targets All Enemies
~Spell, Slow~
Slow Dance
Deals One-Half (Magick Power) damage and inflicts the Slow ailment until the end of their next turn. Enemies immune to that ailment take (Magick Power) damage instead.
Brakedance
Level 13, 31 MP, Targets All Enemies
~Spell, Stop~
Slow Dance
Deals (Magick Power) damage and inflicts the Stop ailment until the end of their next turn. Enemies immune to that ailment take 2 x (Magick Power) damage instead.
Sleepy Shuffle
Level 5, 15 MP, Targets All Enemies
~Spell, Sleep~
Sleepy Shuffle
Inflicts the Sleep ailment until the end of their next turn. Enemies immune to that ailment take One-Half (Magick Power) damage instead.
Samba of Silence
Level 10, 25 MP, Targets All Enemies
~Spell, Seal~
Samba of Silence
Deals One-Half (Magick Power) damage and inflicts the Seal ailment until the end of their next turn. Enemies immune to that ailment take (Magick Power) damage instead.
Last Waltz
Level 15, 35 MP, Targets All Enemies
~Spell, InstantKO~
Samba of Silence
Inflicts InstantKO. Enemies immune to that ailment take 2 x (Magick Power) damage instead.
Temptation Tango
Level 7, 19 MP, Targets All Enemies
~Spell, Confuse~
Temptation Tango
Deals One-Half (Magick Power) damage and inflicts the Confuse ailment until the end of their next turn. Enemies immune to that ailment take (Magick Power) damage instead.
Dirty Dancing
Level 12, 29 MP, Targets All Enemies
~Spell~
Dirty Dancing
Deals (Magick Power) damage and the next hit against the target is an automatic critical.
Blade Dance
Level 9, 23 MP, Targets One Enemy
~Tech~
Blade Dance
Deals 2 x (Weapon Power) damage to the target.
Sword Dance
Level 14, 33 MP, Targets One Enemy
~Tech~
Sword Dance
Deals 3 x (Weapon Power) damage to the target.
Hypnotic Dance
Level 11, 27 MP, Targets All Enemies
~Spell, Disable~
Hypnotic Dance
Deals (Weapon Power) damage to the target and inflicts the Disable ailment.
Step It Up
Level 13, 31 MP, Targets All Enemies
~Spell~
Steps
Deals (Magick Power) damage to all enemies and increases the caster's Evasion and Dodge by an amount equal to the damage dealt.
Danse Macabre
Level 15, 35 MP, Targets All Enemies
~Spell, Zombie~
Danse Macabre
Inflicts the Zombie ailment. Enemies immune to that ailment take 2 x (Magick Power) damage instead.





