Berserker

Overview

The Berserker job allows your character to let loose with a primal fury, improving in skill and ability the more you suffer, and letting your enemies taste your pain. Berserkers are a physical class, and they are pure aggression: they gain bonuses to both Accuracy and Weapon Power. Despite their low defenses, they are happy in the front row, riding that razor's edge between killing or being killed. Because of their "paper tiger" nature, they tend to be focused on direct damage, but a Berserker who takes their time can increase her entire party's capacity for damage with thier array of enhancements.

Berserker Statistics

Base Statistics

Berserkers benefit from a high Strength most of all, as it contributes to their major purpose: dealing damage. Berserkers also tend to gain a lot of milage out of Dexterity, enabling them to hit enemies that are simply too fast and agile for most of their party members. Berserkers who want to ride a more balanced line might invest in Constitution, which adds to their Hit Points and their Stamina, both of which come into play with the amount of damage they'll be taking. They may also invest in Wisdom, increasing their magickal defenses, if only to avoid a well-placed Confusion effect from turning their rage on their friends.

Berserker Training

Skill: Endurance
Weapon: Greataxe
Armor: Leather
Accessory: Belt
Job Tree: Breaker or Geomancer

Job Statistics

Physical
Score Base Level Up
HP 20 + CON +5
Accuracy +2 +1
Evasion 10 +1
Stamina 0 +1
Weapon Power 1d12+2 +1
Magickal
Score Base Level Up
MP 10 + CHA +5
Casting 0 +1
Dodge 10 +1
Willpower 0 +1
Magick Power 1d4 +1

Job Table

The table below summarizes the unmodified stats at every level for the Berserker. It does not include any modifiers from equipment or high base statistics (and so is likely to be higher for you).

Level
Instinct
HP (CON) MP (CHA) ACC (AGI) CST (SOR) EVA (AGI) DOD (MND) STA (VIT) WIL (MND) WPW (VIG) MPW (SOR)
Level 1
Features: Rage, Resilience; Limit Break: Howling Moon; Instinct: Tackle
20 10 +3 +1 11 11 1 1 1d12+3 1d4+1
Level 2
.
25 15 +4 +2 12 12 2 2 1d12+4 1d4+2
Level 3
Instinct: Enfuriate
30 20 +5 +3 13 13 3 3 1d12+5 1d4+3
Level 4
.
35 25 +6 +4 14 14 4 4 1d12+6 1d4+4
Level 5
Instinct: Snowstorm
40 30 +7 +5 15 15 5 5 1d12+7 1d4+5
Level 6
Instinct: Yeti Toss
45 35 +8 +6 16 16 6 6 1d12+8 1d4+6
Level 7
Instinct: Blood Fang
50 40 +9 +7 17 17 7 7 1d12+9 1d4+7
Level 8
Instinct: Bacchanallia
55 45 +10 +8 18 18 8 8 1d12+10 1d4+8
Level 9
Instinct: Howl
60 50 +11 +9 19 19 9 9 1d12+11 1d4+9
Level 10
.
65 55 +12 +10 20 20 10 10 1d12+12 1d4+10
Level 11
Instinct: Crackdown
70 60 +13 +11 21 21 11 11 1d12+13 1d4+11
Level 12
.
75 65 +14 +12 22 22 12 12 1d12+14 1d4+12
Level 13
Instinct: Hone Senses
80 70 +15 +13 23 23 13 13 1d12+15 1d4+13
Level 14
.
85 75 +16 +14 24 24 14 14 1d12+16 1d4+14
Level 15
Instinct: Hurt
90 80 +17 +15 25 25 15 15 1d12+17 1d4+15
Ffx2-berserker.jpg

Berserker Features

These are attack, defense, and limit break options for a berserker:

Rage

Rage
You inflict yourself with the Berserk status for 1d4 rounds.

Resilience

Resilience
When taking the Defend option, you can heal 2 x (VIT) (insead of just VIT). If you do this, however, you do not recover any MP.

Howling Moon

Howling Moon
LIMIT BREAK!
You become Berserk for 4 rounds, and each hit deals four times the amount of damage (instead of the two times that the Berserk status usually gives).

Instinct

"Instinct" is the job ability of Berserkers. Most Instinct abilities are Techs.

Tackle

Level 1, 7 MP, Targets One Enemy
~Tech~

Tackle
Against creatures in the Front Row, you deal Weapon Power damage and push them to the Back Row. Against creatures in the Back Row, you deal Weapon Power damage.

Yeti Toss

Level 6, 17 MP, Targets One Ally
~Tech~

Yeti Toss
You enable a creature to use the "Tackle" ability once, for free, instantly, and they may add your own Weapon Power roll to theirs. This removes any statuses that are removed by physical damage on the ally (as well as the enemy) such as Sleep or Confuse.

Enfuriate

Level 3, 11 MP, Targets One Ally
~Spell, Berserk~

Enfuriate
The target gains the Berserk ailment.

Bacchanallia

Level 8, 21 MP, Targets One Ally
~Spell, Berserk~

Bacchanallia
The party gains the Berserk ailment.

Snowstorm

Level 5, 15 MP, Targets All Enemies
~Spell, Ice~

Snowstorm
Deals One-Half (Magick Power) Ice damage to all enemies.

Blood Fang

Level 7, 19 MP, Targets One Enemy
~Tech, Drain~

Blood Fang
Drains Weapon Power HP

Howl

Level 9, 23 MP, Targets One Ally
~Spell, Bubble~

Howl
The target gains the Bubble enhancement.

Crackdown

Level 11, 27 MP, Targets One Enemy
~Tech~

Crackdown
Deals 2 x (Weapon Power) damage and removes all enhancements from the target.

Hone Senses

Level 13, 31 MP, Targets One Ally
~Tech~

Hone Senses
You improve your Brawn by a number of points equal to your Mind until the end of your next turn.

Hurt

Level 15, 35 MP, Targets One Enemy
~Tech~

Hurt
You deal specific damage to the enemy: equal to the difference between your current HP and your Maximum HP, plus Weapon Power.

page_revision: 12, last_edited: 1237179420|%e %b %Y, %H:%M %Z (%O ago)
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License