Astrologer
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“Space by itself, and time by itself, are doomed to fade away into mere shadows, and only a kind union of the two will preserve an independent reality” — Albert Einstein


Overview

AKA: Time Mage, Oracle
Astrologers are superb manipulators of time and space, studying the cosmos and looking for ways to control it. Scholars and sages, they see into the future, and across vast distances, and are able to travel the world in the blink of an eye. They are magicians, and occupy primarily a support role, helping allies and afflicting enemies. However, they also possess some of the most potent (though expensive) spells around, rivaling the dark magic of the wizards.

Base Statistics

These are the basic statistics for anybody with Astrologer set as their main job.

HP 40 Weapon Power 1d6 Weapon Type Rods
MP 60 Spell Power 1d10 Armor Type Robes
Speed 1d10 Job Bonus +1 Speed, +1 Mind

Skills

Characters with Astrologer as their main job can use the following skills.

Navigation Exporation 1d10 Astrologers can navigate well by the stars, knowing them more intimately than the world outside their towers.
Academics Disocvery 1d12 Astrologers are skilled loremasters, studying tomes of lost lore for new insights into the stars — and other things.
Impress Social 1d4 When they must deal with others, astrologers rely on impressing others with their knoweldge, finding it self-evidently true that thus others should favor them.

Astrology

Astrologers gain the following powers as they gain job levels. There are three major camps for Astrology powers: Time spells, which manipulate the flow of time for an individual; Space spells, which alter the places of party members and enemies; and Gravity spells, which warp space to deal exact damage.

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1: Time: Delay

Delay imposes a penalty on an emey's speed.

Delay
Spell, Attack, One Enemy 1 Action, Charge 0, 5 MP
Reduces the target's current speed by [SPELL].

2: Space: Bind

Bind renders an enemy incapable of moving through space.

Bind
Spell, Curse, One Enemy 1 Action, Charge 1, 10 MP
Deals [SPELL] Gravity damage, and inflicts Immobilize for [SPELL] rounds.

3: Time: Slow

Slow makes an enemy fight and move more slowly.

Slow
Spell, Curse, One Enemy 1 Action, Charge 2, 10 MP
Deals [SPELL] Cosmos damage, and inflicts Slow for [SPELL] rounds.

4: Gravity: Gravity

Gravity shaves off an enemy's life-force.

Gravity
Spell, Attack, One Enemy 1 Action, Charge 2, 15 MP
Deals [SPELL] Gravity damage, and additional Gravity damage equal to one quarter of the target's remaining HP.
Additionally, flying enemies loose flight until their next turn.

5: Space: Disable

Disable renders an enemy unable to reach any other target, negating their abilities.

Disable
Spell, Curse, One Enemy 2 Actions, Charge 1, 20 MP
Deals [SPELL] Gravity damage, and inflicts Disable for [SPELL] rounds.

6: Time: Haste

Haste makes allies faster.

Haste
Spell, Blessing, One Ally 1 Action, Charge 1, 10 MP
Bestows Haste for [Target's LEVEL] rounds.

7: Gravity: Graviga

A big distortion in spacetime warps a foe's vitality.

Gravity
Spell, Attack, One Enemy 2 Actions, Charge 2, 25 MP
Deals [SPELL] Gravity damage, and additional Gravity damage equal to one half of the target's remaining HP.
Additionally, flying enemies loose flight until their next turn.

8: Space: Warp

Warp causes an enemy to disappear entirely.

Warp
Spell, Curse, One Enemy 3 Actions, Charge 3, 30 MP
Roll [SPELL] vs. [Target's LEVEL]. If you win, the target is Ejected.

9: Time: Stop

Stop halts time entirely for the subject.

Stop
Spell, Curse, One Enemy 3 Actions, Charge 3, 30 MP
Deals [SPELL] Cosmos damage, and inflicts Stop for [SPELL] rounds.

10: Gravity: Gravira

Gravira leaves an enemy moaning on the ground.

Gravira
Spell, Attack, One Enemy 3 Actions, Charge 3, 30 MP
Deals [SPELL] Gravity damage, and additional Gravity damage equal to three-quarters of the target's remaining HP.
Additionally, flying enemies loose flight until their next turn.

Epic: Starfall: Meteor

Once they master time and space, astrologers can make the sky itself fall on their foes.

Meteor
Spell, Attack, All Enemies 4 Actions, Charge 4, 40 MP
Deals [SPELL] Cosmos damage three times, to all enemies.

Feats

Astrologers can customize their abilities with feats, gaining new abilities and options.

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Rank I

Space: Escape

Prerequisite: Astrologer Level 1
Escape allows the astrologer to make a quick getaway.

Escape
Spell, All Party Members 1 Action, Charge 3, 10 MP.
The party flees from combat.

Gravity: Float

Prerequisite: Astrologer Level 1
Float temporarily suspends the forces of gravity, enabling an ally to hover off the ground.

Float
Spell, Blessing, One Ally 1 Action, Charge 1, 5 MP
Bestows Float for [Target's LEVEL] rounds.

Time: Undo

Prerequisite: Astrologer Level 1
Undo reverses time for one creature, removing the last action done to them.

Undo
Spell, One Ally or Enemy 1 Action, Charge 2, 10 MP
The last action done to the creature, within the last round, is reversed.
For example, if the target was hit with an attack in the last round, and you cast this spell on them, they would recover all of the damage they took from that attack. If the target was healed in the last round, and you cast this spell on them, they would have HP as if they never were healed.

Time: Whistlewind

Prerequisite: Astrologer Level 2
This passive trait helps cast magic faster.

Whistlewind
Enhancement Trait
Reduce the Charge Time of any abilities you use by 1.

Time: Spellbound

Prerequisite: Astrologer Level 2
This passive trait helps enhancements last longer.

Spellbound
Enhancement Trait
Double the rounds that a Blessing is active on you.

Rank II

Time: Extend

Prerequisite: Astrologer Level 5
This allows you to increase the duration of an ally's blessings or an enemy's curses.

Extend
Spell, Status, One Target 1 Action, Charge 3, 15 MP
Any Blessings or Curses applied to the target are doubled in duration.

Gravity: Gravija

Prerequisite: Astrologer Level 5
An astrologer with this feat can rip open multiple holes in space-time at once.

Gravija
Spell, Attack, All Enemies 2 Action, Charge 2, 20 MP
To each enemy, this deals [SPELL] Gravity damage, and additional Gravity damage equal to one quarter of the target's remaining HP.
Additionally, each flying enemy looses flight until their next turn.

Time: Slowja

Prerequisite: Astrologer Level 5
An astrologer with Slowja slows time for all foes.

Slowja
Spell, Curse, All Enemies 2 Action, Charge 2, 20 MP
To each enemy, this spell deals [SPELL] Cosmos damage, and inflicts Slow for [SPELL] rounds.

Skyfall: Comet

Prerequisite: Astrologer Level 5
This feat allows an astrologer to cause the sky to fall a little earlier than normal…

Comet
Spell, Attack, All Enemies 2 Action, Charge 2, 20 MP
To each enemy, this spell deals [HALF SPELL] Cosmos damage, twice.

Predict: Judgment

Prerequisite: Astrologer Level 5
The astrologer decrees the fate of an enemy.

Judgment [Ability] Spell 2 A
20 MP
Inflicts Doom on the target.

Space: Exit

Prerequisite: Astrologer Level 5
Exit returns the party to the outside from deep within a dungeon.

Exit
Spell, Noncombat, All Party Members 25 MP.
The party returns to the point at which they entered current dungeon.

Rank III

Time: Hasteja

Prerequisite: Astrologer Level 8
An astrologer with Hasteja makes all allies quicker.

Hasteja [Ability] Spell 3 A
30 MP
Bestows Haste on all allies.

Predict: Slow Numb

Prerequisite: Astrologer Level 8
The astrologer seals a foe for eternity.

Judgment [Ability] Spell 3 A
30 MP
Inflicts Petrify on the target after 3 rounds.

Space: Teleport

Prerequisite: Astrologer Level 8
Teleport returns the party to the safety of the nearest town.

Teleport
Spell, Noncombat, All Party Members 35 MP.
The party returns to the main entrance of the nearest town.

Astrology: Levitate

Prerequisite: Astrologer Level 8
This passive trait helps gives the astrologer a permenant float status.

Levitate
Blessing Trait
You have Float always active. If you loose it, it automatically activates at the start of your next turn.

Epic

Time: Quick

Prerequisite: Astrologer Epic Level
Quick allows an ally to take a turn immediately.

Quick [Ability] Spell 4 A
40 MP
One ally can take a turn immediately following you. They still get their turn as normal, as well.

Space: X-Zone

Prerequisite: Astrologer Epic Level
X-Zone hurls all the astrologer's enemies into the void.

X-Zone [Ability] Spell 4 A
40 MP
Inflicts Eject on all enemies.

Predict: Reflect

Prerequisite: Astrologer Epic Level
The astrologer turns fate around on the enemy who targeted them

Reflect [Ability] Spell 4 A
40 MP
Bestows Reflect on the target.

Astrology: Critical Quick

Prerequisite: Astrologer Epic Level, Quick spell
An astrologer with this ability can instantly gain a burst of speed.

Critical Quick
Critical Reaction Trait
When you are reduced to Critical status, you instantly gain a turn.
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