Overview
Armor is protective gear. In FFZ, armor comes in a few broad categories, and in addition to granting defensive bonuses, armor has support abilities that help those that wear it.
Armor Categories
Robes
Robes are used by spellcasters to protect against magick. Robes enhance Will, in general, and the following jobs can equip them: Astrologer, Dancer, Freelancer, Minstrel, Mystic, Wizard, Devout, Druid, Psychic.
Light
Light armors are used by magickal and martial characters who don't employ plate. This includes light armors, uniforms, and vests. Light armors enhance WIL STA equally , in general, and the following jobs start with clothes proficiency: Berserker, Fencer, Gambler, Geomancer, Gunner, Ninja, Thief, Hunter, Monk, Scholar.
Plate
Plate armor is made from sheets of metal put together, providing comprehensive defense. Plate enhances Stamina, and the following jobs begin with plate proficiency: Alchemist, Breaker, Dragoon, Dark Knight, Machinist, Paladin, Samurai, Soldier, Trainer.
Unusual Armor
As with weapons, it is possible to add armors to the given list. However, with defensive items, it is a little bit more difficult, as there are fewer of them, and each instance covers a broader selection of jobs. Each kind of armor enhances different defensive statistics and comes with support abilities that are broadly useful for the jobs that use them.
It's also true that some armor in FF games is more properly translated as an accessory in FFZ — pendants, gauntlets, helms, shields, and the like find a home under that category, rather than under "armor," as they are not purely defensive items, but rather mostly support abilities. Armor in FFZ includes all the bits of it — greaves, boots, gloves, leg and arm guards, neck protection, and even helmets and caps. It is considered to come as a complete "set." This trades a level of abstraction for a substantial gain in the ease of play.
If an individual GM is interested in complicating play in exchange for more verisimilitude, or in order to simulate the games a little better, they are welcome to break up the armor into individual pieces that each add a fraction of the total bonus for the armor. In general, armlets, gloves, helms, hats, rings, boots, and the like are included in FFZ's Accessories, so you shouldn't duplicate those, but there is room for a bottom/top arm/leg/left/right variation, splintering each individual peice of armor into as many as six different peices, if you'd like.





